Box2D 2.4.1
A 2D physics engine for games
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b2ContactEdge Struct Reference

#include <b2_contact.h>

Public Attributes

b2Body * other
 provides quick access to the other body attached.
 
b2Contact * contact
 the contact
 
b2ContactEdge * prev
 the previous contact edge in the body's contact list
 
b2ContactEdge * next
 the next contact edge in the body's contact list
 

Detailed Description

A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body.


The documentation for this struct was generated from the following file: